Pfister 711 Short Tail by Thundersmacker


The King of Cool.


Info:

Unleash the beast of the 711 on the streets of Liberty City with this conversion of the Vanillaworks GTA V mod!

This is a mostly striaght convert of the original GTA V mod, with some slight changes to better fit GTA IV.

A new L0 model was made from the high detail model from GTA V, with the model now being around 35k polys.

A new interior has been created with a less accurate left hand drive configuration due to the animation limitations.

Optional extras include the winglets and center wing seen on the real 917K.

Liverys are available in two sets, refer to the individual folders for info on which livery is in which set.

Features proper LOD's.


Credits:

Below is the credit list for the original GTA V mod.

Da7K - original model, textures, handling, custom engine sounds
Carrythxd - add-on assembly
Cataleast - data assembly
grmpls - handling
Dani02- suspension rigging, custom glass shard setup
MyCrystals! - description
Tom (Chompette) - design sketch 

Livery credits:

Smukkeunger - Device, Livermore, Arrow, Atomic, Pixtro, Green Racer, Bishop's Chicken, Al's, Stronzo, Sprunk x Fukaru, Dude, Globe Oil, RON II, Pfister Race Stripes
Daerius - Augury Insurance, RON, Brand 69, Cover Up, Air Herler, Pink Stripes, Jakey's Lager
Will Have Had - Pfister Speed, Schlongberg Sachs, Kabel, Pisswasser
Tom (Chompette) - Schwein
iambennyboy - Demonoil, Numbers, Chihuahua Hotdogs
NightinGery - Hawaiian Snow
Boywond - Strassenversion 

Converted to GTA IV and edited by Thundersmacker.

Other car parts and etc. used for the GTA IV convert are from GTA IV and GTA V cars by Rockstar Games.

Thanks to Unbid, TheMadeMan, and GCT for testing.


Notes:

You can replace any 2-door vehicle with the 711. Though it would be recommended to add it rather than replace another car.

Bugs:

There is some animation clipping and awkwardness with drive-bys and the enter and exit animations.

Use the optional animation fix file included to reduce the clipping seen when crashing the car.


Installation Data:

Data Lines: Use these or you will be punished with glitches!

vehicles.ide ( This car is not intended to spawn in traffic, as it is a race car. So you'll need a Trainer to spawn it, or use the "Option Spawn Point" file, or replace the Sultan RS ) ( If you are using the "No Liverys" file, then delete the "+livery" from the end of the data line. ) 

p711,	p711,	car,		P711,		INFERNUS,		VEH@LOW,	VEH@LOW_INFERNUS,	1,	0,		0.2015,	0.2015,		0,	1,	1.0	,1,	sports+noboot+ext_strong+livery

carcols.dat ( goes in the car4 section ) ( color 1 is main body color, color 2 is the frame color, and color 4 is the wheel color )

p711,	2,0,133,1, 128,0,1,0, 28,0,1,0, 127,0,1,0, 69,0,1,0, 0,0,1,0, 112,0,1,0,

handling.dat

P711                   917.0  0.00  88	0.0 0.06 -0.142	                  0.0   5  0.265 1.0 255.0	0.26 0.649 0.55 31.4		1.67 1.47 14.9 0.14 0.4848 		2.4  1.8  1.8  0.04 -0.13 0.01 0.48  		1.0 0.6 0.85 1.5 	0.0  60000		440010		1				1

vehOff.csv  ( use these if you added the vehicle )

VEHICLE p711 FIELD BOOT_OPEN POS 0.100921 -1.414997 0.246381 ANGLES 0.614790 0.002920 2.955916 FOV 55.000000
VEHICLE p711 FIELD BONNET_FWD POS 0.004639 0.838696 0.674335 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE p711 FIELD BONNET_BWD POS -0.001465 -1.942168 0.675879 ANGLES 0.000607 -0.000000 3.141581 FOV 55.000000
VEHICLE p711 FIELD CINEY_WHEEL POS -1.034787 0.141371 0.123900 ANGLES 0.011212 -0.000701 -0.059245 FOV 55.000000
VEHICLE p711 FIELD CINEY_UNDER POS 0.011886 0.505508 -0.327028 ANGLES -0.013572 0.000283 -0.000048 FOV 55.000000
VEHICLE p711 FIELD CINEY_MISC_1 POS 1.093016 -3.816956 0.785332 ANGLES -0.180658 -0.141161 0.205725 FOV 45.000000
VEHICLE p711 FIELD CINEY_MISC_2 POS -0.933345 -0.613029 0.534832 ANGLES -0.087355 0.086957 -0.217834 FOV 55.000000
VEHICLE p711 FIELD JACKED POS 0.117994 0.342285 0.183259 ANGLES 0.250237 -0.000000 2.165726 FOV 55.000000
VEHICLE p711 FIELD BUSTED POS -0.398418 0.675415 0.469269 ANGLES 0.020998 0.000000 2.597171 FOV 55.000000
VEHICLE p711 FIELD CARPHONE POS -0.396198 0.850342 0.512727 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE p711 FIELD BONNET_L POS -0.498344 0.121216 0.656769 ANGLES -0.000199 0.000000 1.570199 FOV 55.000000
VEHICLE p711 FIELD BONNET_R POS 0.495264 0.120221 0.656988 ANGLES -0.000371 -0.009191 -1.572706 FOV 55.000000
VEHICLE p711 FIELD CINEY_WHEEL_2 POS 1.026784 -1.351611 -0.022488 ANGLES -0.013567 0.105185 0.012667 FOV 55.000000
VEHICLE p711 FIELD CINEY_BACK POS -0.972497 0.334839 0.631257 ANGLES -0.341845 0.249263 -2.751489 FOV 55.000000
VEHICLE p711 FIELD BUMPER POS 0.000000 1.978760 -0.234588 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE p711 FIELD AIM_FR POS -0.001549 -0.250956 1.064075 ANGLES -1.565853 3.111272 3.094177 FOV 55.000000
VEHICLE p711 FIELD CINEY_FAR_1 POS -1.995830 -3.398780 0.503707 ANGLES -0.173394 -0.237713 -0.374743 FOV 55.000000
VEHICLE p711 FIELD CINEY_FAR_2 POS 1.281555 -3.526026 0.990333 ANGLES -0.272131 0.200992 0.185951 FOV 55.000000
VEHICLE p711 FIELD CINEY_FAR_3 POS 1.273571 2.436970 -0.100406 ANGLES 0.064836 -0.178811 2.427478 FOV 74.300003
VEHICLE p711 FIELD CINEY_FAR_4 POS -1.344134 3.498991 1.045887 ANGLES -0.337673 0.169877 -2.834420 FOV 55.000000

gtaiv_vehicleAudioSettings.ini

[p711]
structType = 0
field_1 = 41999
flags = 0x2AA628 
floatAsInt_A = -18.0
floatAsInt_E = 0.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_REVS_OFF
field_26 = 1400.0
field_2A = 600.0
floatAsInt_2E = -2.84
floatAsInt_32 = -0.09
field_36 = 3800.0
field_3A = 1500.0
floatAsInt_3E = -2.94
floatAsInt_42 = -0.05
field_46 = 600.0
field_4A = 420.0
floatAsInt_4E = 0.0
floatAsInt_52 = 6.0
field_56 = 180.0
field_5A = 80.0
floatAsInt_5E = 3.0
floatAsInt_62 = 3.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = 0.133333
floatAsInt_multiplier1200_8E = 1.18333
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.166667
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = -2.0
exhaustPopSound = EX_POPS_MT
airIntakeSound = VEHICLES_EXTRAS_V_STYLE_AIR_INTAKE
floatAsInt_multiplier1200_C2 = 0.333333
floatAsInt_multiplier1200_C6 = 1.20833
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_LUXURY_CAR_1_LUXURY_CAR_1_START_DIST
hornSound = TURISMO_MULTI_HORN
openSound = VEHICLES_EXTRAS_MUSCLE_CAR_OPEN
closeSound = MUSCLE_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = PNEUMATIC_SUSPENSION_UP
suspensionDownSound = PNEUMATIC_SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_PFISTER
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SPORTS_CAR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 2.16667
floatAsInt_multiplier1200_112 = 1.0
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 8.0
floatAsInt_126 = 16.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 8
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_SPORTS_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1